PORTFOLIO
Wishful Messages
A prototype game made for the project from the course I attended. Basically, the project goal is to create platformer games using 2D art display in vector or pixel. The game project was called Wishful Message, a simple story about a small creature, known as the Wish Carrier, are tasked to deliver gifts to the guests.
Role: Artist
Specifics: Develop concept arts of the characters, environment, level designs, GUI, and animation. Integrate them into 2D game assets. Applied basic, simple codes on the character and the level
Program Used: Inkscape, Autodesk Sketchbook, Photopea, Construct 3
Skill Display: Drawing, Concept Arts, Character/Creature Design, Game Codes & Programming (Beginner Level), Animation
Concepts

The Wish Carrier




Animation
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Walking/Running
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Idle
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Jumping
Role: 3D Artist
Specifics: Develop reference images of the character. Gain royalty-free source images of the chosen vehicle reference. Use modeling skills to create the character & the vehicle in 3D. Applied texture and render to the model
Program Used: Autodesk Sketchbook, Autodesk Maya, Zbrush
Skill Display: Drawing, Character Design, 3D modeling
Character Concepts: Tama Shinigami




3D Model: Tama Shinigami




3D Model: Kia Carnival 2010




Game Project: Scene of the Crime
A game board & collaboration project. The genre of this game is card games that contain the aesthetics of Murder Mystery with a slight mix of humor content. The purpose of the game is that players are assigned detectives and one of them commits the crime known as the "Rogue Cop". The player's goal is to find the "Rogue Cop" by asking questions and make the decision to find out who is the "Rogue Cop"
Role: Artist, Designer
Specifics: Develop mock-ups for the scenarios written by one team member and then apply the finalization to the artworks. Created the game's logo. Made card designs for the front & back
Program Used: Autodesk Sketchbook, Photopea
Skill Display: Drawing, Concept Arts
Crime Artwork Scenarios




Personality Card Designs (Front & Back)




Card Front Design for the Detectives/Rogue Cop

Card Back Design for the Detectives/Rogue Cop

Card Back Design for the Crime Scenarios
3D Animation: Character & Vehicle
Two 3D models (and one additional model): The Kia Carnival 2003, the chosen character, and a quadruped/creature model. The project aims to apply movements and integrate the models into game engine assets. Initially, the creature model was used for completing assignments. However, due to the time limit the character model will be used for the game engine integration (the creature model will continue to applied for minor basic animations)
Role: 3D Artist, Animator
Specifics: Develop more reference images of the creature model. Use modeling skills to create the creature in 3D and apply it through basic animations (Strait-Ahead & Loop such as walking and running). Continues to apply animations on the chosen character and vehicle. After integrating the animations of the character, proceeds to use UE4 for integrating a game cutscene pitch
Program Used: Maya 2022, Motionbuilder, Unreal4 Editor (UE4)
Skill Display: Drawing, 3D modeling, 3D animation
Creature Concepts: Greaz (Adult)







3D Model & Animation: Greaz (Adult) & Kia Carnival
3D Animation & Audio: Character Model
Preview of the Game Cutscene Pitch
Game Programming: Project
A short preview of the final project phase for Game Programming
Production Studio(s) - Tales From Teren (Artist Role)
Preview of Illustration(s) I made for a visual-novel style
(Note: Clicking on the top right book icon will lead you to a biography of characters, species, and places. It is also where you will find my digital illustrations)



